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HatiValcoran

23 Game Reviews

9 w/ Responses

Some nice effort, but you really should increase the movement speed of the player. 🐀👍

Edit:

There is a run button ❓🐁❓❓

I /heavily/ suggest you switch those around, to make running the default and the run button the 'walk' button or a toggle.

The base movement speed is far too slow to not just run through most of the game, making it button dependent like this is just asking the player to keep a constant grip on the running key for their entire playthrough.

My pinky finger would send you death threats in finger paint if you made it spend twenty minutes pressing down the shift key.

Kai-el-Jefe responds:

Make sure to hold the run button! Really helps, especially in the later levels.

It doesn't even let me click play. 🐀❓

fliptoon responds:

yes!

Cute concept, and I like the pixel art you went with for the visuals. But it could use a little more of a blood splash when you run into the saws or monsters, and navigating the saws starts to get a little annoying around level 5. 🐀👍

Co-op.. Tetris 🐀❓

Putting aside the why, the presentation is really rough around the edges, a sleeker more modern design might have some chance of winning modern layers over.

Cute little project. I had a small issue with the character going back and forth between areas because when I clicked to move it started by moving up and down along the edge of the screen, and that sent it back instead.

Keep improving, keep making, add more rats. 🐀👍

Shai-P responds:

Yeah I dunno how to fix that just yet, it's a weird RPG Maker thing. It's a bit annoying for me too!

I'll see what I can do in an later update. Thanks for playing!

Got stuck when going into the options with no clear way to return to the game beyond "Exit game" which just made everything crash and burn.

3.5/5, needs more rats in bread. 🍞🐀🍞

Huh. A.. curious collaboration.

I recommend shortening the intro or giving players the ability to skip it, and the audio mixing definitely needs to lower the values across the board a little, the cat meows while getting hit and scoreboard children screams would had left me deaf had I been using headphones.

Simple idea, feels optimized for play in mobile, there isn't much going on and I get that it is what you are aiming for, however the whole pay-per-run completely defeats the "Hyper casual" aim as I save for [...], crash into the first obstacle trying it out, and lose all the points I had tried gathering on the spot. 🐀👍

Also SFX are too loud on my system, they are murdering my eardrums with extreme prejudice. 🐀👎

I, huh. I have no idea what I just saw here. 🦯🐀

Starting with the instructions or a tutorial might help instead of having them off the side of the main menu, and even if this is a very rough prototype readability of the obstacles is quite an issue, good luck. 🐀👍

CrabTap responds:

Thank you for your feedback, making a distinction between obstacles that damage you and obstacles that end the game is one of our next top priorities. As well as clarity on the false floor with the pitfall. A tutorial is also a nice idea, thanks again. -inthejungleroom :)

Joined on 12/25/20

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