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HatiValcoran

23 Game Reviews

9 w/ Responses

Really fun concept, I've occasionally thought about doing something similar. 🐀👍

Definitely want to fix the non-fullscreen fit though.

ᘛ⁐̤ᕐᐷ❤

Took me a few minutes to get past the intro. What is it with me and intros tonight. 🐀💢

I know there is a community of people that enjoys developing for older consoles, it is a nice throwback, but the game would had definitely benefited from being displayed a little bigger on the browser, its muted colour scheme is drowned by Newground's background. 🐀👍

JoelJGames responds:

I don't think it helps that the controls aren't as obvious on a keyboard with a load of possible combinations compared with a Gameboy!

Thanks for the feedback, I've bumped it up from 640x360 > 960x540 px which hopefully helps a bit!

The death was too loud. It sapped me of any interest to explore the puzzles faster than the doors were guzzling energy to fight anti-gravity. 🐀💢

Not my genre, but I like the pixel art and style you went for. 🐀👍

That said the intro felt a little too long, and it got old quickly to have to click the boxes, then the cat, then the boxes, then the cat. Might I suggest for you to simply direct the cat with the right click to skip a little on the extra back and forth?

Train some new tricks into this bottle pushing kat.

I know I am not your target audience, but I think you are filtering a little too hard, it didn't even let me get past the control screen. 🐀💢

I get why you went with a scratchy filter over the voices, but trying to understand what they are saying over the scratchiness of the recording just 🐀💢

I definitely suggest either giving the option to turn it off or going easier on the cat over chalkboard filter.

I do like the simple little 3d pixel look and looking through the glasses into the containment chambers was entertaining. I would be more into a game with more of that simulating being a SCP scientist. 🐀👍

Frosty responds:

you can just leave the room and the dialogue stops : )

I see what you went for, and also the rushed feeling of it kind of fits the theme of being in commission hell.

Not my thing but I can see an artist having a chuckle out of it. 🐀👍

So we are not supposed to fight the monsters but dodge them, but we /can/ jump on top of them however their funny collision means that you can jump on them but still get hit at times.

I would recommend increasing player speed by ~30-40% so it feels better to move, and giving the enemies a more consistent hitbox so you either can jump on top of them safely or always get hurt when touching them.

Also standing right next to an enemy doesn't get me damaged unless I walk straight into them.

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Elv13s responds:

thanks for checking the game out

you can only stun enemies not kill em, but u can fight them, dodging[jumping on top of them] is an additional option and homage to cozy platformers where u just bump into enemies head

the enemy not colliding with you if u stand still is deliberate so the player doesn't get hit when they do nothing. otherwise they can be hit if they're moving WITH the enemy

Very cute reverse control scheme. 👻⚔️🐁

The bark feels a little useless, because it doesn't have enough range and it only works with the monsters in front of you, which are exactly the ones you are choosing to ignore to attack in the other direction.

And as said, it has too little range to go next to the human to use it to give you room to attack.

I would suggest switching it for a longer-cooldown howl, perhaps, that froze or scared all the ghosts for a few seconds.

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